We were contacted by “Torpedoes Away” to create all the visual assets for their mobile game “Neanderthal”. The project took place during late 2012 until early 2013. Our responsibilities included: Main characters, NPCs, environment assets and backgrounds. All characters included a collection of animations for their role in the game (attacks, running, idle, etc).
You can also check some of the animation cycles we created for this project. The client requested a series of running sequences, attacks, throwing, punching, dying, etc.